When it comes to building a speed cube, there are many different ways to create one. While it may seem difficult to choose the right speed cube for your needs, there are several different types of these puzzles available. These include the MoYu GTS3, the YJ Yulong V2M, the QiYi Warrior S, and the MS Magnetic Speed cube.

MoYu GTS3

The WeiLong GTS3 M is the flagship puzzle of MoYu. It features a spring compression gear system and outer ridges for enhanced grip. It is crisp, smooth, and naturally fast. If you’re in the market for a new speed cube, this one is definitely worth a look.

The GTS3 M has a new adjustment system that allows the user to adjust the spring tension quickly. The cube has small ridges along the edges and corners, which provide additional grip. It’s Moyu’s fastest cube to date.

YJ Yulong V2M

The YJ Yulong V2M speed puzzle cube is a magnetised cube that is both budget-friendly and highly functional. This speed puzzle features 48 pcs of magnets that provide a smooth turning experience. Its anti-sticky surface also makes it more controllable and stable. This speed puzzle cube is perfect for first-time cube players.

When buying a magnetic speed cube, you will want to look for quality and durability. You do not want a product that breaks down too quickly, and customers are usually put off by damaged products. A high-quality product will last for years and be comfortable to use.

QiYi Warrior S

The QiYi Warrior S is one of the cheaper speedcubes on the market, and it feels smooth and solid in your hand. It is a good first speedcube for those who are new to the sport. It is also quite durable and will last you a long time if you treat it right.

The QiYi Warrior S speedcube is an updated version of the popular Warrior W speedcube. It has a more vivid colour scheme than the original Warrior, and a new frosted surface. This frosted surface gives the cube a textured look that resists scratching.

QiYi MS Magnetic Speed cube

The QiYi MS Magnetic Speed cube is one of the newest economy cubes on the market. It is part of the MS line of cubes by QiYi, and it features a crisp feel that provides an ultra precise solving experience. This is the best economy cube QiYi has ever created, and it has quickly caught the attention of competitive solvers. Its crisp finish transitions into frosted plastic, providing a smooth transition to the final product.

The QiYi MS 3×3 is a great entry-level speed cube, and it performs just as well as some mid-range cubes. This model has small, strong magnets inside the pieces that turn them into their proper positions.

Roux method

The Roux method for speed cube is a technique that involves solving a speed cube’s edges. In its original form, the Roux proposal involved orienting all of the edges of the U layer. The edges of the U layer were then permuted to solve the UR and UL sides. This method is inefficient. It’s best used for cases in which the edges of the U layer are known to be EOLR.

The Roux method was invented by French speedcuber Gilles Roux. The method consists of two main steps, the first of which is to build a 3x2x1 block on one side and the second of which is to build another 3x2x1 block on the opposite side. This strategy is known as blockbuilding and involves fewer hand movements than the popular CFOP. It also reduces rotations and encourages cube inspection.

Period of a sequence on a cube

Period of a sequence on a speedcube is a mathematical concept that describes how many times a particular move must be made before the cube returns to its original state. For example, a 180-degree turn on any side has a period of two turns and a 90-degree turn requires four turns. The shorter the period, the more likely a cube will return to its original state.

The period of a sequence on a speed cubed is calculated by dividing the number of moves into equal parts. For example, if the number of turns is ten, then the cube should be rotated ten times per second. In the case of a six-sided cube, the number of turns is ten times the number of layers. This method is useful for solving problems involving multiple layers, because it allows a player to use the same number of moves to solve multiple problems at once.